x \cdot \left(1.0 - y \cdot z\right)
\left(1.0 - z \cdot y\right) \cdot x
double f(double x, double y, double z) {
double r12385002 = x;
double r12385003 = 1.0;
double r12385004 = y;
double r12385005 = z;
double r12385006 = r12385004 * r12385005;
double r12385007 = r12385003 - r12385006;
double r12385008 = r12385002 * r12385007;
return r12385008;
}
double f(double x, double y, double z) {
double r12385009 = 1.0;
double r12385010 = z;
double r12385011 = y;
double r12385012 = r12385010 * r12385011;
double r12385013 = r12385009 - r12385012;
double r12385014 = x;
double r12385015 = r12385013 * r12385014;
return r12385015;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.2
rmApplied *-commutative3.2
Final simplification3.2
herbie shell --seed 2019168
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
(* x (- 1.0 (* y z))))