1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r9490128 = 1.0;
double r9490129 = x;
double r9490130 = y;
double r9490131 = z;
double r9490132 = r9490130 - r9490131;
double r9490133 = t;
double r9490134 = r9490130 - r9490133;
double r9490135 = r9490132 * r9490134;
double r9490136 = r9490129 / r9490135;
double r9490137 = r9490128 - r9490136;
return r9490137;
}
double f(double x, double y, double z, double t) {
double r9490138 = 1.0;
double r9490139 = x;
double r9490140 = y;
double r9490141 = t;
double r9490142 = r9490140 - r9490141;
double r9490143 = z;
double r9490144 = r9490140 - r9490143;
double r9490145 = r9490142 * r9490144;
double r9490146 = r9490139 / r9490145;
double r9490147 = r9490138 - r9490146;
return r9490147;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
Final simplification0.5
herbie shell --seed 2019168
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))