x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r5511366 = x;
double r5511367 = y;
double r5511368 = r5511366 * r5511367;
double r5511369 = z;
double r5511370 = t;
double r5511371 = r5511369 * r5511370;
double r5511372 = r5511368 + r5511371;
return r5511372;
}
double f(double x, double y, double z, double t) {
double r5511373 = z;
double r5511374 = t;
double r5511375 = r5511373 * r5511374;
double r5511376 = x;
double r5511377 = y;
double r5511378 = r5511376 * r5511377;
double r5511379 = r5511375 + r5511378;
return r5511379;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))