x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r7108856 = x;
double r7108857 = y;
double r7108858 = r7108856 * r7108857;
double r7108859 = z;
double r7108860 = t;
double r7108861 = r7108859 * r7108860;
double r7108862 = r7108858 - r7108861;
return r7108862;
}
double f(double x, double y, double z, double t) {
double r7108863 = x;
double r7108864 = y;
double r7108865 = r7108863 * r7108864;
double r7108866 = z;
double r7108867 = t;
double r7108868 = r7108866 * r7108867;
double r7108869 = r7108865 - r7108868;
return r7108869;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))