\mathsf{fma}\left(x, y, z\right) - \left(1.0 + \left(x \cdot y + z\right)\right)-1.0
double f(double x, double y, double z) {
double r2420560 = x;
double r2420561 = y;
double r2420562 = z;
double r2420563 = fma(r2420560, r2420561, r2420562);
double r2420564 = 1.0;
double r2420565 = r2420560 * r2420561;
double r2420566 = r2420565 + r2420562;
double r2420567 = r2420564 + r2420566;
double r2420568 = r2420563 - r2420567;
return r2420568;
}
double f(double __attribute__((unused)) x, double __attribute__((unused)) y, double __attribute__((unused)) z) {
double r2420569 = 1.0;
double r2420570 = -r2420569;
return r2420570;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 45.0 |
|---|---|
| Target | 0 |
| Herbie | 0 |
Initial program 45.0
Simplified0
Final simplification0
herbie shell --seed 2019165 +o rules:numerics
(FPCore (x y z)
:name "simple fma test"
:herbie-target
-1.0
(- (fma x y z) (+ 1.0 (+ (* x y) z))))