x + \left(\left(y - x\right) \cdot 6.0\right) \cdot \left(\frac{2.0}{3.0} - z\right)\mathsf{fma}\left(\left(y - x\right) \cdot \left(\frac{2.0}{3.0} - z\right), 6.0, x\right) + \left(6.0 \cdot \left(y - x\right)\right) \cdot \mathsf{fma}\left(-z, 1, z\right)double f(double x, double y, double z) {
double r11491137 = x;
double r11491138 = y;
double r11491139 = r11491138 - r11491137;
double r11491140 = 6.0;
double r11491141 = r11491139 * r11491140;
double r11491142 = 2.0;
double r11491143 = 3.0;
double r11491144 = r11491142 / r11491143;
double r11491145 = z;
double r11491146 = r11491144 - r11491145;
double r11491147 = r11491141 * r11491146;
double r11491148 = r11491137 + r11491147;
return r11491148;
}
double f(double x, double y, double z) {
double r11491149 = y;
double r11491150 = x;
double r11491151 = r11491149 - r11491150;
double r11491152 = 2.0;
double r11491153 = 3.0;
double r11491154 = r11491152 / r11491153;
double r11491155 = z;
double r11491156 = r11491154 - r11491155;
double r11491157 = r11491151 * r11491156;
double r11491158 = 6.0;
double r11491159 = fma(r11491157, r11491158, r11491150);
double r11491160 = r11491158 * r11491151;
double r11491161 = -r11491155;
double r11491162 = 1.0;
double r11491163 = fma(r11491161, r11491162, r11491155);
double r11491164 = r11491160 * r11491163;
double r11491165 = r11491159 + r11491164;
return r11491165;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
rmApplied *-un-lft-identity0.4
Applied add-sqr-sqrt0.4
Applied prod-diff0.4
Applied distribute-rgt-in0.4
Applied associate-+r+0.4
Simplified0.4
Final simplification0.4
herbie shell --seed 2019165 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))