1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r11216287 = 1.0;
double r11216288 = x;
double r11216289 = y;
double r11216290 = z;
double r11216291 = r11216289 - r11216290;
double r11216292 = t;
double r11216293 = r11216289 - r11216292;
double r11216294 = r11216291 * r11216293;
double r11216295 = r11216288 / r11216294;
double r11216296 = r11216287 - r11216295;
return r11216296;
}
double f(double x, double y, double z, double t) {
double r11216297 = 1.0;
double r11216298 = x;
double r11216299 = y;
double r11216300 = t;
double r11216301 = r11216299 - r11216300;
double r11216302 = z;
double r11216303 = r11216299 - r11216302;
double r11216304 = r11216301 * r11216303;
double r11216305 = r11216298 / r11216304;
double r11216306 = r11216297 - r11216305;
return r11216306;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019165 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))