x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r4980543 = x;
double r4980544 = y;
double r4980545 = r4980544 * r4980544;
double r4980546 = r4980543 - r4980545;
return r4980546;
}
double f(double x, double y) {
double r4980547 = x;
double r4980548 = y;
double r4980549 = r4980548 * r4980548;
double r4980550 = r4980547 - r4980549;
return r4980550;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019165 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))