x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r2983621 = x;
double r2983622 = y;
double r2983623 = r2983621 * r2983622;
double r2983624 = z;
double r2983625 = t;
double r2983626 = r2983624 * r2983625;
double r2983627 = r2983623 - r2983626;
return r2983627;
}
double f(double x, double y, double z, double t) {
double r2983628 = x;
double r2983629 = y;
double r2983630 = r2983628 * r2983629;
double r2983631 = z;
double r2983632 = t;
double r2983633 = r2983631 * r2983632;
double r2983634 = r2983630 - r2983633;
return r2983634;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019165 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))