0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r144373 = 0.5;
double r144374 = x;
double r144375 = r144374 * r144374;
double r144376 = y;
double r144377 = r144375 - r144376;
double r144378 = r144373 * r144377;
return r144378;
}
double f(double x, double y) {
double r144379 = x;
double r144380 = y;
double r144381 = -r144380;
double r144382 = fma(r144379, r144379, r144381);
double r144383 = 0.5;
double r144384 = r144382 * r144383;
return r144384;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019165 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))