\left(x + y\right) \cdot \left(1.0 - z\right)
\left(-z\right) \cdot \left(y + x\right) + \left(y + x\right) \cdot 1.0
double f(double x, double y, double z) {
double r2541965 = x;
double r2541966 = y;
double r2541967 = r2541965 + r2541966;
double r2541968 = 1.0;
double r2541969 = z;
double r2541970 = r2541968 - r2541969;
double r2541971 = r2541967 * r2541970;
return r2541971;
}
double f(double x, double y, double z) {
double r2541972 = z;
double r2541973 = -r2541972;
double r2541974 = y;
double r2541975 = x;
double r2541976 = r2541974 + r2541975;
double r2541977 = r2541973 * r2541976;
double r2541978 = 1.0;
double r2541979 = r2541976 * r2541978;
double r2541980 = r2541977 + r2541979;
return r2541980;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied sub-neg0.0
Applied distribute-lft-in0.0
Final simplification0.0
herbie shell --seed 2019165 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
(* (+ x y) (- 1.0 z)))