1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2.0 + \frac{4.0 \cdot \left(x - z\right)}{y}double f(double x, double y, double z) {
double r15013791 = 1.0;
double r15013792 = 4.0;
double r15013793 = x;
double r15013794 = y;
double r15013795 = 0.25;
double r15013796 = r15013794 * r15013795;
double r15013797 = r15013793 + r15013796;
double r15013798 = z;
double r15013799 = r15013797 - r15013798;
double r15013800 = r15013792 * r15013799;
double r15013801 = r15013800 / r15013794;
double r15013802 = r15013791 + r15013801;
return r15013802;
}
double f(double x, double y, double z) {
double r15013803 = 2.0;
double r15013804 = 4.0;
double r15013805 = x;
double r15013806 = z;
double r15013807 = r15013805 - r15013806;
double r15013808 = r15013804 * r15013807;
double r15013809 = y;
double r15013810 = r15013808 / r15013809;
double r15013811 = r15013803 + r15013810;
return r15013811;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.1
Final simplification0.1
herbie shell --seed 2019165 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))