1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r15187950 = 1.0;
double r15187951 = x;
double r15187952 = y;
double r15187953 = z;
double r15187954 = r15187952 - r15187953;
double r15187955 = t;
double r15187956 = r15187952 - r15187955;
double r15187957 = r15187954 * r15187956;
double r15187958 = r15187951 / r15187957;
double r15187959 = r15187950 - r15187958;
return r15187959;
}
double f(double x, double y, double z, double t) {
double r15187960 = 1.0;
double r15187961 = x;
double r15187962 = y;
double r15187963 = t;
double r15187964 = r15187962 - r15187963;
double r15187965 = z;
double r15187966 = r15187962 - r15187965;
double r15187967 = r15187964 * r15187966;
double r15187968 = r15187961 / r15187967;
double r15187969 = r15187960 - r15187968;
return r15187969;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019165
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))