x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r11145991 = x;
double r11145992 = r11145991 * r11145991;
double r11145993 = y;
double r11145994 = 4.0;
double r11145995 = r11145993 * r11145994;
double r11145996 = z;
double r11145997 = r11145995 * r11145996;
double r11145998 = r11145992 - r11145997;
return r11145998;
}
double f(double x, double y, double z) {
double r11145999 = x;
double r11146000 = r11145999 * r11145999;
double r11146001 = y;
double r11146002 = 4.0;
double r11146003 = r11146001 * r11146002;
double r11146004 = z;
double r11146005 = r11146003 * r11146004;
double r11146006 = r11146000 - r11146005;
return r11146006;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019165
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))