x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r5764628 = x;
double r5764629 = y;
double r5764630 = r5764628 * r5764629;
double r5764631 = z;
double r5764632 = t;
double r5764633 = r5764631 * r5764632;
double r5764634 = r5764630 + r5764633;
return r5764634;
}
double f(double x, double y, double z, double t) {
double r5764635 = z;
double r5764636 = t;
double r5764637 = r5764635 * r5764636;
double r5764638 = x;
double r5764639 = y;
double r5764640 = r5764638 * r5764639;
double r5764641 = r5764637 + r5764640;
return r5764641;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019165
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))