x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r8022312 = x;
double r8022313 = y;
double r8022314 = r8022312 * r8022313;
double r8022315 = z;
double r8022316 = t;
double r8022317 = r8022315 * r8022316;
double r8022318 = r8022314 - r8022317;
return r8022318;
}
double f(double x, double y, double z, double t) {
double r8022319 = x;
double r8022320 = y;
double r8022321 = r8022319 * r8022320;
double r8022322 = z;
double r8022323 = t;
double r8022324 = r8022322 * r8022323;
double r8022325 = r8022321 - r8022324;
return r8022325;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019165
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))