\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}\frac{1}{z \cdot \left(b - y\right) + y} \cdot \left(z \cdot \left(t - a\right) + x \cdot y\right)double f(double x, double y, double z, double t, double a, double b) {
double r39896125 = x;
double r39896126 = y;
double r39896127 = r39896125 * r39896126;
double r39896128 = z;
double r39896129 = t;
double r39896130 = a;
double r39896131 = r39896129 - r39896130;
double r39896132 = r39896128 * r39896131;
double r39896133 = r39896127 + r39896132;
double r39896134 = b;
double r39896135 = r39896134 - r39896126;
double r39896136 = r39896128 * r39896135;
double r39896137 = r39896126 + r39896136;
double r39896138 = r39896133 / r39896137;
return r39896138;
}
double f(double x, double y, double z, double t, double a, double b) {
double r39896139 = 1.0;
double r39896140 = z;
double r39896141 = b;
double r39896142 = y;
double r39896143 = r39896141 - r39896142;
double r39896144 = r39896140 * r39896143;
double r39896145 = r39896144 + r39896142;
double r39896146 = r39896139 / r39896145;
double r39896147 = t;
double r39896148 = a;
double r39896149 = r39896147 - r39896148;
double r39896150 = r39896140 * r39896149;
double r39896151 = x;
double r39896152 = r39896151 * r39896142;
double r39896153 = r39896150 + r39896152;
double r39896154 = r39896146 * r39896153;
return r39896154;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
Results
| Original | 23.6 |
|---|---|
| Target | 18.6 |
| Herbie | 23.7 |
Initial program 23.6
rmApplied div-inv23.7
Final simplification23.7
herbie shell --seed 2019165
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:herbie-target
(- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))