1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4.0 \cdot \left(\frac{x}{y} - \frac{z}{y}\right) + 2.0double f(double x, double y, double z) {
double r17688269 = 1.0;
double r17688270 = 4.0;
double r17688271 = x;
double r17688272 = y;
double r17688273 = 0.25;
double r17688274 = r17688272 * r17688273;
double r17688275 = r17688271 + r17688274;
double r17688276 = z;
double r17688277 = r17688275 - r17688276;
double r17688278 = r17688270 * r17688277;
double r17688279 = r17688278 / r17688272;
double r17688280 = r17688269 + r17688279;
return r17688280;
}
double f(double x, double y, double z) {
double r17688281 = 4.0;
double r17688282 = x;
double r17688283 = y;
double r17688284 = r17688282 / r17688283;
double r17688285 = z;
double r17688286 = r17688285 / r17688283;
double r17688287 = r17688284 - r17688286;
double r17688288 = r17688281 * r17688287;
double r17688289 = 2.0;
double r17688290 = r17688288 + r17688289;
return r17688290;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019165
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))