\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
d1 \cdot \left(d4 + \left(\left(d2 - d3\right) - d1\right)\right)
double f(double d1, double d2, double d3, double d4) {
double r8881570 = d1;
double r8881571 = d2;
double r8881572 = r8881570 * r8881571;
double r8881573 = d3;
double r8881574 = r8881570 * r8881573;
double r8881575 = r8881572 - r8881574;
double r8881576 = d4;
double r8881577 = r8881576 * r8881570;
double r8881578 = r8881575 + r8881577;
double r8881579 = r8881570 * r8881570;
double r8881580 = r8881578 - r8881579;
return r8881580;
}
double f(double d1, double d2, double d3, double d4) {
double r8881581 = d1;
double r8881582 = d4;
double r8881583 = d2;
double r8881584 = d3;
double r8881585 = r8881583 - r8881584;
double r8881586 = r8881585 - r8881581;
double r8881587 = r8881582 + r8881586;
double r8881588 = r8881581 * r8881587;
return r8881588;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019165 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))