\left(a - \frac{1.0}{3.0}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1.0}{3.0}\right)}} \cdot rand\right)\mathsf{fma}\left(rand, \frac{\sqrt{a - \frac{1.0}{3.0}}}{3}, a - \frac{1.0}{3.0}\right)double f(double a, double rand) {
double r4721610 = a;
double r4721611 = 1.0;
double r4721612 = 3.0;
double r4721613 = r4721611 / r4721612;
double r4721614 = r4721610 - r4721613;
double r4721615 = 1.0;
double r4721616 = 9.0;
double r4721617 = r4721616 * r4721614;
double r4721618 = sqrt(r4721617);
double r4721619 = r4721615 / r4721618;
double r4721620 = rand;
double r4721621 = r4721619 * r4721620;
double r4721622 = r4721615 + r4721621;
double r4721623 = r4721614 * r4721622;
return r4721623;
}
double f(double a, double rand) {
double r4721624 = rand;
double r4721625 = a;
double r4721626 = 1.0;
double r4721627 = 3.0;
double r4721628 = r4721626 / r4721627;
double r4721629 = r4721625 - r4721628;
double r4721630 = sqrt(r4721629);
double r4721631 = 3.0;
double r4721632 = r4721630 / r4721631;
double r4721633 = fma(r4721624, r4721632, r4721629);
return r4721633;
}



Bits error versus a



Bits error versus rand
Initial program 0.1
Simplified0.1
rmApplied sqrt-prod0.1
Applied add-sqr-sqrt0.1
Applied times-frac0.1
Simplified0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019165 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1.0 3.0))))) rand))))