1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r13682623 = 1.0;
double r13682624 = x;
double r13682625 = y;
double r13682626 = z;
double r13682627 = r13682625 - r13682626;
double r13682628 = t;
double r13682629 = r13682625 - r13682628;
double r13682630 = r13682627 * r13682629;
double r13682631 = r13682624 / r13682630;
double r13682632 = r13682623 - r13682631;
return r13682632;
}
double f(double x, double y, double z, double t) {
double r13682633 = 1.0;
double r13682634 = x;
double r13682635 = y;
double r13682636 = t;
double r13682637 = r13682635 - r13682636;
double r13682638 = z;
double r13682639 = r13682635 - r13682638;
double r13682640 = r13682637 * r13682639;
double r13682641 = r13682634 / r13682640;
double r13682642 = r13682633 - r13682641;
return r13682642;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019165
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))