x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r9839069 = x;
double r9839070 = r9839069 * r9839069;
double r9839071 = y;
double r9839072 = 4.0;
double r9839073 = r9839071 * r9839072;
double r9839074 = z;
double r9839075 = r9839073 * r9839074;
double r9839076 = r9839070 - r9839075;
return r9839076;
}
double f(double x, double y, double z) {
double r9839077 = x;
double r9839078 = r9839077 * r9839077;
double r9839079 = y;
double r9839080 = 4.0;
double r9839081 = r9839079 * r9839080;
double r9839082 = z;
double r9839083 = r9839081 * r9839082;
double r9839084 = r9839078 - r9839083;
return r9839084;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019165
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))