x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r6891011 = x;
double r6891012 = y;
double r6891013 = r6891011 * r6891012;
double r6891014 = z;
double r6891015 = t;
double r6891016 = r6891014 * r6891015;
double r6891017 = r6891013 + r6891016;
return r6891017;
}
double f(double x, double y, double z, double t) {
double r6891018 = z;
double r6891019 = t;
double r6891020 = r6891018 * r6891019;
double r6891021 = x;
double r6891022 = y;
double r6891023 = r6891021 * r6891022;
double r6891024 = r6891020 + r6891023;
return r6891024;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019165
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))