x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r4869773 = x;
double r4869774 = y;
double r4869775 = r4869773 * r4869774;
double r4869776 = z;
double r4869777 = t;
double r4869778 = r4869776 * r4869777;
double r4869779 = r4869775 - r4869778;
return r4869779;
}
double f(double x, double y, double z, double t) {
double r4869780 = x;
double r4869781 = y;
double r4869782 = r4869780 * r4869781;
double r4869783 = z;
double r4869784 = t;
double r4869785 = r4869783 * r4869784;
double r4869786 = r4869782 - r4869785;
return r4869786;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019165
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))