1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4.0 \cdot \left(0.75 - \frac{z - x}{y}\right) + 1.0double f(double x, double y, double z) {
double r17052626 = 1.0;
double r17052627 = 4.0;
double r17052628 = x;
double r17052629 = y;
double r17052630 = 0.75;
double r17052631 = r17052629 * r17052630;
double r17052632 = r17052628 + r17052631;
double r17052633 = z;
double r17052634 = r17052632 - r17052633;
double r17052635 = r17052627 * r17052634;
double r17052636 = r17052635 / r17052629;
double r17052637 = r17052626 + r17052636;
return r17052637;
}
double f(double x, double y, double z) {
double r17052638 = 4.0;
double r17052639 = 0.75;
double r17052640 = z;
double r17052641 = x;
double r17052642 = r17052640 - r17052641;
double r17052643 = y;
double r17052644 = r17052642 / r17052643;
double r17052645 = r17052639 - r17052644;
double r17052646 = r17052638 * r17052645;
double r17052647 = 1.0;
double r17052648 = r17052646 + r17052647;
return r17052648;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019165
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))