1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4.0 \cdot \left(\frac{x}{y} - \frac{z}{y}\right) + 2.0double f(double x, double y, double z) {
double r13198087 = 1.0;
double r13198088 = 4.0;
double r13198089 = x;
double r13198090 = y;
double r13198091 = 0.25;
double r13198092 = r13198090 * r13198091;
double r13198093 = r13198089 + r13198092;
double r13198094 = z;
double r13198095 = r13198093 - r13198094;
double r13198096 = r13198088 * r13198095;
double r13198097 = r13198096 / r13198090;
double r13198098 = r13198087 + r13198097;
return r13198098;
}
double f(double x, double y, double z) {
double r13198099 = 4.0;
double r13198100 = x;
double r13198101 = y;
double r13198102 = r13198100 / r13198101;
double r13198103 = z;
double r13198104 = r13198103 / r13198101;
double r13198105 = r13198102 - r13198104;
double r13198106 = r13198099 * r13198105;
double r13198107 = 2.0;
double r13198108 = r13198106 + r13198107;
return r13198108;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019165
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))