\frac{x + y}{y + 1.0}\frac{y + x}{y + 1.0}double f(double x, double y) {
double r11545768 = x;
double r11545769 = y;
double r11545770 = r11545768 + r11545769;
double r11545771 = 1.0;
double r11545772 = r11545769 + r11545771;
double r11545773 = r11545770 / r11545772;
return r11545773;
}
double f(double x, double y) {
double r11545774 = y;
double r11545775 = x;
double r11545776 = r11545774 + r11545775;
double r11545777 = 1.0;
double r11545778 = r11545774 + r11545777;
double r11545779 = r11545776 / r11545778;
return r11545779;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019164 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
(/ (+ x y) (+ y 1.0)))