x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r5739062 = x;
double r5739063 = y;
double r5739064 = r5739062 * r5739063;
double r5739065 = z;
double r5739066 = t;
double r5739067 = r5739065 * r5739066;
double r5739068 = r5739064 + r5739067;
return r5739068;
}
double f(double x, double y, double z, double t) {
double r5739069 = x;
double r5739070 = y;
double r5739071 = z;
double r5739072 = t;
double r5739073 = r5739071 * r5739072;
double r5739074 = fma(r5739069, r5739070, r5739073);
return r5739074;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019164 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))