x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r4900221 = x;
double r4900222 = y;
double r4900223 = r4900221 * r4900222;
double r4900224 = z;
double r4900225 = t;
double r4900226 = r4900224 * r4900225;
double r4900227 = r4900223 - r4900226;
return r4900227;
}
double f(double x, double y, double z, double t) {
double r4900228 = x;
double r4900229 = y;
double r4900230 = z;
double r4900231 = t;
double r4900232 = r4900230 * r4900231;
double r4900233 = -r4900232;
double r4900234 = fma(r4900228, r4900229, r4900233);
return r4900234;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019164 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))