\frac{x - y \cdot z}{t - a \cdot z}\frac{x - y \cdot z}{t - z \cdot a}double f(double x, double y, double z, double t, double a) {
double r34319128 = x;
double r34319129 = y;
double r34319130 = z;
double r34319131 = r34319129 * r34319130;
double r34319132 = r34319128 - r34319131;
double r34319133 = t;
double r34319134 = a;
double r34319135 = r34319134 * r34319130;
double r34319136 = r34319133 - r34319135;
double r34319137 = r34319132 / r34319136;
return r34319137;
}
double f(double x, double y, double z, double t, double a) {
double r34319138 = x;
double r34319139 = y;
double r34319140 = z;
double r34319141 = r34319139 * r34319140;
double r34319142 = r34319138 - r34319141;
double r34319143 = t;
double r34319144 = a;
double r34319145 = r34319140 * r34319144;
double r34319146 = r34319143 - r34319145;
double r34319147 = r34319142 / r34319146;
return r34319147;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 10.0 |
|---|---|
| Target | 1.8 |
| Herbie | 10.0 |
Initial program 10.0
rmApplied clear-num10.4
rmApplied *-un-lft-identity10.4
Applied *-un-lft-identity10.4
Applied times-frac10.4
Applied add-cube-cbrt10.4
Applied times-frac10.4
Simplified10.4
Simplified10.0
Final simplification10.0
herbie shell --seed 2019164 +o rules:numerics
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:herbie-target
(if (< z -32113435955957344.0) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a)))))
(/ (- x (* y z)) (- t (* a z))))