\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r29344172 = x;
double r29344173 = y;
double r29344174 = z;
double r29344175 = t;
double r29344176 = r29344174 * r29344175;
double r29344177 = r29344173 - r29344176;
double r29344178 = r29344172 / r29344177;
return r29344178;
}
double f(double x, double y, double z, double t) {
double r29344179 = x;
double r29344180 = y;
double r29344181 = z;
double r29344182 = t;
double r29344183 = r29344181 * r29344182;
double r29344184 = r29344180 - r29344183;
double r29344185 = r29344179 / r29344184;
return r29344185;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.6 |
|---|---|
| Target | 1.5 |
| Herbie | 2.6 |
Initial program 2.6
Final simplification2.6
herbie shell --seed 2019164 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))