x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r29180514 = x;
double r29180515 = y;
double r29180516 = z;
double r29180517 = r29180515 * r29180516;
double r29180518 = r29180514 - r29180517;
return r29180518;
}
double f(double x, double y, double z) {
double r29180519 = x;
double r29180520 = z;
double r29180521 = y;
double r29180522 = r29180520 * r29180521;
double r29180523 = r29180519 - r29180522;
return r29180523;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019164 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))