\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}\frac{\frac{3.0 - x}{3.0}}{y} \cdot \left(1.0 - x\right)double f(double x, double y) {
double r30486849 = 1.0;
double r30486850 = x;
double r30486851 = r30486849 - r30486850;
double r30486852 = 3.0;
double r30486853 = r30486852 - r30486850;
double r30486854 = r30486851 * r30486853;
double r30486855 = y;
double r30486856 = r30486855 * r30486852;
double r30486857 = r30486854 / r30486856;
return r30486857;
}
double f(double x, double y) {
double r30486858 = 3.0;
double r30486859 = x;
double r30486860 = r30486858 - r30486859;
double r30486861 = r30486860 / r30486858;
double r30486862 = y;
double r30486863 = r30486861 / r30486862;
double r30486864 = 1.0;
double r30486865 = r30486864 - r30486859;
double r30486866 = r30486863 * r30486865;
return r30486866;
}




Bits error versus x




Bits error versus y
Results
| Original | 5.3 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 5.3
rmApplied times-frac0.1
rmApplied add-cube-cbrt0.1
Applied associate-/r*0.2
rmApplied div-inv0.2
Applied associate-*l*0.2
Simplified0.1
Final simplification0.1
herbie shell --seed 2019164 +o rules:numerics
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))