x - \frac{y - z}{\frac{\left(t - z\right) + 1.0}{a}}\mathsf{fma}\left(\frac{z}{\left(1.0 + t\right) - z} - \frac{y}{\left(1.0 + t\right) - z}, a, x\right)double f(double x, double y, double z, double t, double a) {
double r29248046 = x;
double r29248047 = y;
double r29248048 = z;
double r29248049 = r29248047 - r29248048;
double r29248050 = t;
double r29248051 = r29248050 - r29248048;
double r29248052 = 1.0;
double r29248053 = r29248051 + r29248052;
double r29248054 = a;
double r29248055 = r29248053 / r29248054;
double r29248056 = r29248049 / r29248055;
double r29248057 = r29248046 - r29248056;
return r29248057;
}
double f(double x, double y, double z, double t, double a) {
double r29248058 = z;
double r29248059 = 1.0;
double r29248060 = t;
double r29248061 = r29248059 + r29248060;
double r29248062 = r29248061 - r29248058;
double r29248063 = r29248058 / r29248062;
double r29248064 = y;
double r29248065 = r29248064 / r29248062;
double r29248066 = r29248063 - r29248065;
double r29248067 = a;
double r29248068 = x;
double r29248069 = fma(r29248066, r29248067, r29248068);
return r29248069;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 2.0 |
|---|---|
| Target | 0.3 |
| Herbie | 0.3 |
Initial program 2.0
Simplified0.3
rmApplied div-sub0.3
Final simplification0.3
herbie shell --seed 2019164 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:herbie-target
(- x (* (/ (- y z) (+ (- t z) 1.0)) a))
(- x (/ (- y z) (/ (+ (- t z) 1.0) a))))