\left(x + y\right) \cdot \left(z + 1.0\right)
\left(y + x\right) \cdot \left(z + 1.0\right)
double f(double x, double y, double z) {
double r2923249 = x;
double r2923250 = y;
double r2923251 = r2923249 + r2923250;
double r2923252 = z;
double r2923253 = 1.0;
double r2923254 = r2923252 + r2923253;
double r2923255 = r2923251 * r2923254;
return r2923255;
}
double f(double x, double y, double z) {
double r2923256 = y;
double r2923257 = x;
double r2923258 = r2923256 + r2923257;
double r2923259 = z;
double r2923260 = 1.0;
double r2923261 = r2923259 + r2923260;
double r2923262 = r2923258 * r2923261;
return r2923262;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019164 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
(* (+ x y) (+ z 1.0)))