1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(\left(\frac{x}{y} + 0.75\right) - \frac{z}{y}, 4.0, 1.0\right)double f(double x, double y, double z) {
double r13607563 = 1.0;
double r13607564 = 4.0;
double r13607565 = x;
double r13607566 = y;
double r13607567 = 0.75;
double r13607568 = r13607566 * r13607567;
double r13607569 = r13607565 + r13607568;
double r13607570 = z;
double r13607571 = r13607569 - r13607570;
double r13607572 = r13607564 * r13607571;
double r13607573 = r13607572 / r13607566;
double r13607574 = r13607563 + r13607573;
return r13607574;
}
double f(double x, double y, double z) {
double r13607575 = x;
double r13607576 = y;
double r13607577 = r13607575 / r13607576;
double r13607578 = 0.75;
double r13607579 = r13607577 + r13607578;
double r13607580 = z;
double r13607581 = r13607580 / r13607576;
double r13607582 = r13607579 - r13607581;
double r13607583 = 4.0;
double r13607584 = 1.0;
double r13607585 = fma(r13607582, r13607583, r13607584);
return r13607585;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Applied associate-+r-0.0
Final simplification0.0
herbie shell --seed 2019164 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))