x + \left(\left(y - x\right) \cdot 6.0\right) \cdot \left(\frac{2.0}{3.0} - z\right)\left(6.0 \cdot \left(z \cdot \left(x - y\right)\right) + \frac{2.0}{3.0} \cdot \left(\left(y - x\right) \cdot 6.0\right)\right) + xdouble f(double x, double y, double z) {
double r16474976 = x;
double r16474977 = y;
double r16474978 = r16474977 - r16474976;
double r16474979 = 6.0;
double r16474980 = r16474978 * r16474979;
double r16474981 = 2.0;
double r16474982 = 3.0;
double r16474983 = r16474981 / r16474982;
double r16474984 = z;
double r16474985 = r16474983 - r16474984;
double r16474986 = r16474980 * r16474985;
double r16474987 = r16474976 + r16474986;
return r16474987;
}
double f(double x, double y, double z) {
double r16474988 = 6.0;
double r16474989 = z;
double r16474990 = x;
double r16474991 = y;
double r16474992 = r16474990 - r16474991;
double r16474993 = r16474989 * r16474992;
double r16474994 = r16474988 * r16474993;
double r16474995 = 2.0;
double r16474996 = 3.0;
double r16474997 = r16474995 / r16474996;
double r16474998 = r16474991 - r16474990;
double r16474999 = r16474998 * r16474988;
double r16475000 = r16474997 * r16474999;
double r16475001 = r16474994 + r16475000;
double r16475002 = r16475001 + r16474990;
return r16475002;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied sub-neg0.4
Applied distribute-lft-in0.4
Taylor expanded around inf 0.4
Simplified0.4
Final simplification0.4
herbie shell --seed 2019164
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))