x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r10609820 = x;
double r10609821 = r10609820 * r10609820;
double r10609822 = y;
double r10609823 = 4.0;
double r10609824 = r10609822 * r10609823;
double r10609825 = z;
double r10609826 = r10609824 * r10609825;
double r10609827 = r10609821 - r10609826;
return r10609827;
}
double f(double x, double y, double z) {
double r10609828 = x;
double r10609829 = r10609828 * r10609828;
double r10609830 = y;
double r10609831 = 4.0;
double r10609832 = r10609830 * r10609831;
double r10609833 = z;
double r10609834 = r10609832 * r10609833;
double r10609835 = r10609829 - r10609834;
return r10609835;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019164
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))