x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r7256760 = x;
double r7256761 = y;
double r7256762 = r7256760 * r7256761;
double r7256763 = z;
double r7256764 = t;
double r7256765 = r7256763 * r7256764;
double r7256766 = r7256762 + r7256765;
return r7256766;
}
double f(double x, double y, double z, double t) {
double r7256767 = z;
double r7256768 = t;
double r7256769 = r7256767 * r7256768;
double r7256770 = x;
double r7256771 = y;
double r7256772 = r7256770 * r7256771;
double r7256773 = r7256769 + r7256772;
return r7256773;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019164
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))