x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r6948356 = x;
double r6948357 = y;
double r6948358 = r6948356 * r6948357;
double r6948359 = z;
double r6948360 = t;
double r6948361 = r6948359 * r6948360;
double r6948362 = r6948358 - r6948361;
return r6948362;
}
double f(double x, double y, double z, double t) {
double r6948363 = x;
double r6948364 = y;
double r6948365 = r6948363 * r6948364;
double r6948366 = z;
double r6948367 = t;
double r6948368 = r6948366 * r6948367;
double r6948369 = r6948365 - r6948368;
return r6948369;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019164
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))