\left(1.0 - x\right) + y \cdot \sqrt{x}y \cdot \sqrt{x} + \left(1.0 - x\right)double f(double x, double y) {
double r4724090 = 1.0;
double r4724091 = x;
double r4724092 = r4724090 - r4724091;
double r4724093 = y;
double r4724094 = sqrt(r4724091);
double r4724095 = r4724093 * r4724094;
double r4724096 = r4724092 + r4724095;
return r4724096;
}
double f(double x, double y) {
double r4724097 = y;
double r4724098 = x;
double r4724099 = sqrt(r4724098);
double r4724100 = r4724097 * r4724099;
double r4724101 = 1.0;
double r4724102 = r4724101 - r4724098;
double r4724103 = r4724100 + r4724102;
return r4724103;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019164
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
(+ (- 1.0 x) (* y (sqrt x))))