x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r36445647 = x;
double r36445648 = y;
double r36445649 = z;
double r36445650 = r36445648 * r36445649;
double r36445651 = r36445647 - r36445650;
return r36445651;
}
double f(double x, double y, double z) {
double r36445652 = x;
double r36445653 = z;
double r36445654 = y;
double r36445655 = r36445653 * r36445654;
double r36445656 = r36445652 - r36445655;
return r36445656;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019164
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))