1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2.0 + 4.0 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r13074994 = 1.0;
double r13074995 = 4.0;
double r13074996 = x;
double r13074997 = y;
double r13074998 = 0.25;
double r13074999 = r13074997 * r13074998;
double r13075000 = r13074996 + r13074999;
double r13075001 = z;
double r13075002 = r13075000 - r13075001;
double r13075003 = r13074995 * r13075002;
double r13075004 = r13075003 / r13074997;
double r13075005 = r13074994 + r13075004;
return r13075005;
}
double f(double x, double y, double z) {
double r13075006 = 2.0;
double r13075007 = 4.0;
double r13075008 = x;
double r13075009 = y;
double r13075010 = r13075008 / r13075009;
double r13075011 = z;
double r13075012 = r13075011 / r13075009;
double r13075013 = r13075010 - r13075012;
double r13075014 = r13075007 * r13075013;
double r13075015 = r13075006 + r13075014;
return r13075015;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019164
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))