\frac{b \cdot c - a \cdot d}{c \cdot c + d \cdot d}\frac{\frac{b \cdot c - a \cdot d}{\sqrt{\mathsf{fma}\left(d, d, c \cdot c\right)}}}{\sqrt{\mathsf{fma}\left(d, d, c \cdot c\right)}}double f(double a, double b, double c, double d) {
double r4229336 = b;
double r4229337 = c;
double r4229338 = r4229336 * r4229337;
double r4229339 = a;
double r4229340 = d;
double r4229341 = r4229339 * r4229340;
double r4229342 = r4229338 - r4229341;
double r4229343 = r4229337 * r4229337;
double r4229344 = r4229340 * r4229340;
double r4229345 = r4229343 + r4229344;
double r4229346 = r4229342 / r4229345;
return r4229346;
}
double f(double a, double b, double c, double d) {
double r4229347 = b;
double r4229348 = c;
double r4229349 = r4229347 * r4229348;
double r4229350 = a;
double r4229351 = d;
double r4229352 = r4229350 * r4229351;
double r4229353 = r4229349 - r4229352;
double r4229354 = r4229348 * r4229348;
double r4229355 = fma(r4229351, r4229351, r4229354);
double r4229356 = sqrt(r4229355);
double r4229357 = r4229353 / r4229356;
double r4229358 = r4229357 / r4229356;
return r4229358;
}




Bits error versus a




Bits error versus b




Bits error versus c




Bits error versus d
| Original | 26.1 |
|---|---|
| Target | 0.4 |
| Herbie | 26.0 |
Initial program 26.1
Simplified26.1
rmApplied add-sqr-sqrt26.1
Applied associate-/r*26.0
Final simplification26.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (a b c d)
:name "Complex division, imag part"
:herbie-target
(if (< (fabs d) (fabs c)) (/ (- b (* a (/ d c))) (+ c (* d (/ d c)))) (/ (+ (- a) (* b (/ c d))) (+ d (* c (/ c d)))))
(/ (- (* b c) (* a d)) (+ (* c c) (* d d))))