x \cdot \left(1.0 - y\right)
\left(1.0 - y\right) \cdot x
double f(double x, double y) {
double r11934829 = x;
double r11934830 = 1.0;
double r11934831 = y;
double r11934832 = r11934830 - r11934831;
double r11934833 = r11934829 * r11934832;
return r11934833;
}
double f(double x, double y) {
double r11934834 = 1.0;
double r11934835 = y;
double r11934836 = r11934834 - r11934835;
double r11934837 = x;
double r11934838 = r11934836 * r11934837;
return r11934838;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, H"
(* x (- 1.0 y)))