\frac{x + y}{y + 1.0}\frac{y + x}{y + 1.0}double f(double x, double y) {
double r9194062 = x;
double r9194063 = y;
double r9194064 = r9194062 + r9194063;
double r9194065 = 1.0;
double r9194066 = r9194063 + r9194065;
double r9194067 = r9194064 / r9194066;
return r9194067;
}
double f(double x, double y) {
double r9194068 = y;
double r9194069 = x;
double r9194070 = r9194068 + r9194069;
double r9194071 = 1.0;
double r9194072 = r9194068 + r9194071;
double r9194073 = r9194070 / r9194072;
return r9194073;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
(/ (+ x y) (+ y 1.0)))