1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r11694860 = 1.0;
double r11694861 = x;
double r11694862 = y;
double r11694863 = z;
double r11694864 = r11694862 - r11694863;
double r11694865 = t;
double r11694866 = r11694862 - r11694865;
double r11694867 = r11694864 * r11694866;
double r11694868 = r11694861 / r11694867;
double r11694869 = r11694860 - r11694868;
return r11694869;
}
double f(double x, double y, double z, double t) {
double r11694870 = 1.0;
double r11694871 = x;
double r11694872 = y;
double r11694873 = z;
double r11694874 = r11694872 - r11694873;
double r11694875 = r11694871 / r11694874;
double r11694876 = t;
double r11694877 = r11694872 - r11694876;
double r11694878 = r11694875 / r11694877;
double r11694879 = r11694870 - r11694878;
return r11694879;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied associate-/r*1.1
Final simplification1.1
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))