x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r6888368 = x;
double r6888369 = r6888368 * r6888368;
double r6888370 = y;
double r6888371 = 4.0;
double r6888372 = r6888370 * r6888371;
double r6888373 = z;
double r6888374 = r6888372 * r6888373;
double r6888375 = r6888369 - r6888374;
return r6888375;
}
double f(double x, double y, double z) {
double r6888376 = x;
double r6888377 = r6888376 * r6888376;
double r6888378 = y;
double r6888379 = 4.0;
double r6888380 = r6888378 * r6888379;
double r6888381 = z;
double r6888382 = r6888380 * r6888381;
double r6888383 = r6888377 - r6888382;
return r6888383;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))