x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r7181508 = x;
double r7181509 = y;
double r7181510 = r7181509 * r7181509;
double r7181511 = r7181508 - r7181510;
return r7181511;
}
double f(double x, double y) {
double r7181512 = x;
double r7181513 = y;
double r7181514 = r7181513 * r7181513;
double r7181515 = r7181512 - r7181514;
return r7181515;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))