\frac{4.0 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4.0 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) - 2.0double f(double x, double y, double z) {
double r40564458 = 4.0;
double r40564459 = x;
double r40564460 = y;
double r40564461 = r40564459 - r40564460;
double r40564462 = z;
double r40564463 = 0.5;
double r40564464 = r40564462 * r40564463;
double r40564465 = r40564461 - r40564464;
double r40564466 = r40564458 * r40564465;
double r40564467 = r40564466 / r40564462;
return r40564467;
}
double f(double x, double y, double z) {
double r40564468 = 4.0;
double r40564469 = x;
double r40564470 = z;
double r40564471 = r40564469 / r40564470;
double r40564472 = y;
double r40564473 = r40564472 / r40564470;
double r40564474 = r40564471 - r40564473;
double r40564475 = r40564468 * r40564474;
double r40564476 = 2.0;
double r40564477 = r40564475 - r40564476;
return r40564477;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019163 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))